My team and I were tasked with developing a single-player FPS Zombie Survival Game prototype using decision tree artificial intelligence algorithms. This project involved collaborating closely with a small team of 4 and utilizing techniques such as waypoints and finite state machines. These elements highlight my technical and creative capabilities in game development, programming, and communication.

The game objectives include delivering vital medical supplies to a camp within a time limit, navigating through a town filled with enemy NPCs that chase and attack the player, and picking up additional supplies to increase the score. The player can explore a low-poly map with multi-story buildings, find weapons, and health items. The zombies, moving in herds, and whisperers, disguised humans, present unique challenges. The player must strategically navigate and survive to achieve high scores by efficiently reaching the map's opposite end and gathering supplies.

  • Rotating Project Manager

  • Developer

  • Technical Writer

  • Unity

  • C#