I was tasked to integrate sensory systems into a gaming environment, aiming for a more engaging player experience. By implementing a stationary enemy with rotational surveillance, controlled by the players movement, I created a dynamic sensory gameplay element. Players navigate their character using simple controls while strategically utilizing objects for cover. The sensory feedback is conveyed through the enemy's adaptive behavior: changing materials upon sighting the player and resizing upon collision. Visual guides aid in understanding the mechanics, ensuring clarity. This project highlights proficiency in game development and programming, emphasizing an innovative approach to problem-solving and attention to detail for immersive player experiences.

  • Developer

  • Unity

  • C#