This project utilizes Unity to develop a virtual reality minigame. Players interact with the environment using the XR Interaction Toolkit's Ray Interactor, allowing them to manipulate objects from a distance. Prefabs and instantiated objects populate the game world, creating a dynamic scene. Collisions are implemented to track player interactions and translate them into a score. This minigame serves as a foundation for building engaging VR experiences where player actions directly influence their performance.

  • Developer

  • C#

  • Unity

  • Samsung Odyssey Plus