This project builds a VR target practice minigame using XR Interaction Toolkit. Players remain stationary, facing a series of prefabs with a displayed "hit" count (randomly determined between 4-10). Using VR controllers, players aim and fire (trigger pull). A hit reduces the object's hit count. Destroying an object increases the player's score (shown on a UI Canvas). A coroutine manages object spawning, creating a loop that continues until five targets are defeated. This project demonstrates object management and loop functionalities within XR experiences.
Developer
C#
Unity
Samsung Odyssey Plus